Merge pull request #105183 from lodetrick/shader-ui-shuffle
Make shader editor menu position consistent with script editor
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commit
7b9c5122fa
@ -152,7 +152,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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}
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es.shader_inc = Ref<ShaderInclude>(si);
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TextShaderEditor *text_shader = memnew(TextShaderEditor);
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text_shader->get_code_editor()->set_toggle_list_control(left_panel);
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text_shader->get_code_editor()->set_toggle_list_control(shader_list);
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es.shader_editor = text_shader;
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es.shader_editor->edit_shader_include(si);
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shader_tabs->add_child(es.shader_editor);
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@ -170,11 +170,11 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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Ref<VisualShader> vs = es.shader;
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if (vs.is_valid()) {
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VisualShaderEditor *vs_editor = memnew(VisualShaderEditor);
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vs_editor->set_toggle_list_control(left_panel);
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vs_editor->set_toggle_list_control(shader_list);
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es.shader_editor = vs_editor;
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} else {
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TextShaderEditor *text_shader = memnew(TextShaderEditor);
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text_shader->get_code_editor()->set_toggle_list_control(left_panel);
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text_shader->get_code_editor()->set_toggle_list_control(shader_list);
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es.shader_editor = text_shader;
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}
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shader_tabs->add_child(es.shader_editor);
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@ -189,6 +189,12 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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cte->set_zoom_factor(text_shader_zoom_factor);
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cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
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}
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if (text_shader_editor->get_top_bar()) {
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text_shader_editor->get_top_bar()->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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menu_hb->add_child(text_shader_editor->get_top_bar());
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menu_hb->move_child(text_shader_editor->get_top_bar(), 1);
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}
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}
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shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
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@ -255,7 +261,7 @@ void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
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}
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if (p_layout->has_section_key("ShaderEditor", "split_offset")) {
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main_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
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files_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
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}
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_update_shader_list();
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@ -305,7 +311,7 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
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}
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}
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p_layout->set_value("ShaderEditor", "open_shaders", shaders);
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p_layout->set_value("ShaderEditor", "split_offset", main_split->get_split_offset());
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p_layout->set_value("ShaderEditor", "split_offset", files_split->get_split_offset());
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p_layout->set_value("ShaderEditor", "selected_shader", selected_shader);
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p_layout->set_value("ShaderEditor", "text_shader_zoom_factor", text_shader_zoom_factor);
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}
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@ -436,7 +442,7 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
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context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0);
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context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1);
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context_menu->set_position(main_split->get_screen_position() + main_split->get_local_mouse_position());
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context_menu->set_position(files_split->get_screen_position() + files_split->get_local_mouse_position());
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context_menu->reset_size();
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context_menu->popup();
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}
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@ -444,26 +450,30 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
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void ShaderEditorPlugin::_close_shader(int p_index) {
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ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
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file_menu->get_parent()->remove_child(file_menu);
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make_floating->get_parent()->remove_child(make_floating);
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Control *c = shader_tabs->get_tab_control(p_index);
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VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(c);
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if (vs_editor) {
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file_menu->get_parent()->remove_child(file_menu);
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menu_hb->add_child(file_menu);
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menu_hb->move_child(file_menu, 0);
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make_floating->get_parent()->remove_child(make_floating);
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menu_hb->add_child(make_floating);
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} else {
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memdelete(edited_shaders[p_index].shader_editor->get_top_bar());
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}
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memdelete(c);
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edited_shaders.remove_at(p_index);
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_update_shader_list();
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EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
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Control *bar = nullptr;
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if (shader_tabs->get_tab_count() == 0) {
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left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
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bar = menu_hb;
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shader_list->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
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menu_spacer->show();
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} else {
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bar = edited_shaders[shader_tabs->get_current_tab()].shader_editor->get_top_bar();
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_switch_to_editor(edited_shaders[shader_tabs->get_current_tab()].shader_editor);
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}
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bar->add_child(file_menu);
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bar->move_child(file_menu, 0);
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bar->add_child(make_floating);
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}
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void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
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@ -611,7 +621,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
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DisplayServer::get_singleton()->clipboard_set(shader->get_path());
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} break;
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case TOGGLE_FILES_PANEL: {
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left_panel->set_visible(!left_panel->is_visible());
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shader_list->set_visible(!shader_list->is_visible());
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int index = shader_tabs->get_current_tab();
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ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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@ -666,7 +676,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
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Label *label = memnew(Label(preview_name));
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
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drag_preview->add_child(label);
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main_split->set_drag_preview(drag_preview);
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files_split->set_drag_preview(drag_preview);
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Dictionary drag_data;
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drag_data["type"] = "shader_list_element";
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@ -775,19 +785,40 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
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void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
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Control *bar = p_editor->get_top_bar();
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int file_menu_index = 0;
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VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(p_editor);
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if (vs_editor) {
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file_menu_index = 2; // Toggle Files Panel button + separator
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file_menu->get_parent()->remove_child(file_menu);
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bar->add_child(file_menu);
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bar->move_child(file_menu, 2); // Toggle Files Panel button + separator.
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make_floating->get_parent()->remove_child(make_floating);
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bar->add_child(make_floating);
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} else {
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if (menu_spacer->is_visible()) {
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menu_spacer->hide();
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}
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// Just swapped from a visual shader editor.
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if (file_menu->get_parent() != menu_hb) {
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file_menu->get_parent()->remove_child(file_menu);
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menu_hb->add_child(file_menu);
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menu_hb->move_child(file_menu, 0);
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make_floating->get_parent()->remove_child(make_floating);
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menu_hb->add_child(make_floating);
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}
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}
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file_menu->get_parent()->remove_child(file_menu);
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bar->add_child(file_menu);
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bar->move_child(file_menu, file_menu_index);
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make_floating->get_parent()->remove_child(make_floating);
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bar->add_child(make_floating);
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for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
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ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
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if (se && se->get_top_bar()) {
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if (se == p_editor) {
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se->get_top_bar()->show();
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} else {
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se->get_top_bar()->hide();
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}
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}
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}
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}
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void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {
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@ -849,18 +880,19 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor")));
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window_wrapper->set_margins_enabled(true);
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main_split = memnew(HSplitContainer);
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main_split->set_split_offset(200 * EDSCALE);
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main_container = memnew(VBoxContainer);
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Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTRC("Make Floating"));
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window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
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window_wrapper->set_wrapped_control(main_container, make_floating_shortcut);
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left_panel = memnew(VBoxContainer);
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files_split = memnew(HSplitContainer);
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files_split->set_split_offset(200 * EDSCALE);
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files_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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menu_hb = memnew(HBoxContainer);
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left_panel->add_child(menu_hb);
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main_container->add_child(menu_hb);
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file_menu = memnew(MenuButton);
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file_menu->set_text(TTR("File"));
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file_menu->set_shortcut_context(main_split);
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file_menu->set_shortcut_context(files_split);
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_setup_popup_menu(FILE, file_menu->get_popup());
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file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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menu_hb->add_child(file_menu);
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@ -871,7 +903,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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add_child(context_menu);
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context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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menu_hb->add_spacer();
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menu_spacer = menu_hb->add_spacer();
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make_floating = memnew(ScreenSelect);
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make_floating->set_flat(true);
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@ -888,20 +920,20 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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shader_list->set_theme_type_variation("ItemListSecondary");
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left_panel->add_child(shader_list);
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files_split->add_child(shader_list);
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shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
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shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
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shader_list->set_allow_rmb_select(true);
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SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
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main_split->add_child(left_panel);
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left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
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main_container->add_child(files_split);
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main_container->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
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shader_tabs = memnew(TabContainer);
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shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
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shader_tabs->set_tabs_visible(false);
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shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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main_split->add_child(shader_tabs);
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files_split->add_child(shader_tabs);
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Ref<StyleBoxEmpty> empty;
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empty.instantiate();
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shader_tabs->add_theme_style_override(SceneStringName(panel), empty);
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@ -909,7 +941,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
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shader_create_dialog = memnew(ShaderCreateDialog);
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main_split->add_child(shader_create_dialog);
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files_split->add_child(shader_create_dialog);
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shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
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shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
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}
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@ -84,9 +84,10 @@ class ShaderEditorPlugin : public EditorPlugin {
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CONTEXT_VALID_ITEM,
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};
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HSplitContainer *main_split = nullptr;
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VBoxContainer *left_panel = nullptr;
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VBoxContainer *main_container = nullptr;
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HSplitContainer *files_split = nullptr;
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HBoxContainer *menu_hb = nullptr;
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Control *menu_spacer = nullptr;
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ItemList *shader_list = nullptr;
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TabContainer *shader_tabs = nullptr;
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@ -1210,7 +1210,6 @@ TextShaderEditor::TextShaderEditor() {
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bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
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add_child(main_container);
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main_container->add_child(hbc);
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hbc->add_child(edit_menu);
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hbc->add_child(search_menu);
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hbc->add_child(goto_menu);
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