SCons: Simplify Windows/MSVC detection
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cae3d722a3
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4505352021
@ -553,7 +553,7 @@ def glob_recursive(pattern, node="."):
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def precious_program(env, program, sources, **args):
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def precious_program(env, program, sources, **args):
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program = env.ProgramOriginal(program, sources, **args)
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program = env.Program(program, sources, **args)
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env.Precious(program)
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env.Precious(program)
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return program
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return program
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@ -47,14 +47,6 @@ def try_cmd(test, prefix, arch, check_clang=False):
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def can_build():
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def can_build():
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if os.name == "nt":
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if os.name == "nt":
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# Building natively on Windows
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# Building natively on Windows
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# If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
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if os.getenv("VCINSTALLDIR"): # MSVC, manual setup
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return True
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# Otherwise, let SCons find MSVC if installed, or else MinGW.
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# Since we're just returning True here, if there's no compiler
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# installed, we'll get errors when it tries to build with the
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# null compiler.
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return True
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return True
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if os.name == "posix":
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if os.name == "posix":
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@ -156,10 +148,13 @@ def detect_build_env_arch():
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def get_tools(env: "SConsEnvironment"):
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def get_tools(env: "SConsEnvironment"):
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if os.name != "nt" or env["use_mingw"]:
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if os.name != "nt" or env.get("use_mingw"):
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return ["mingw"]
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return ["mingw"]
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else:
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else:
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return ["default"]
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msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
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env["TARGET_ARCH"] = msvc_arch_aliases.get(env["arch"], env["arch"])
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env["MSVC_VERSION"] = env["MSVS_VERSION"] = env.get("msvc_version")
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return ["msvc", "mslink", "mslib"]
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def get_opts():
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def get_opts():
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@ -194,11 +189,7 @@ def get_opts():
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"0x0601",
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"0x0601",
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),
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),
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EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
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EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
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(
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("msvc_version", "MSVC version to use. Handled automatically by SCons if omitted.", ""),
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"msvc_version",
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"MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
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None,
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),
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BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
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BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
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BoolVariable("use_llvm", "Use the LLVM compiler", False),
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BoolVariable("use_llvm", "Use the LLVM compiler", False),
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BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
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BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
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@ -252,91 +243,7 @@ def get_flags():
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}
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}
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def setup_msvc_manual(env: "SConsEnvironment"):
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def configure_msvc(env: "SConsEnvironment"):
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"""Running from VCVARS environment"""
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env_arch = detect_build_env_arch()
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if env["arch"] != env_arch:
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print_error(
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"Arch argument (%s) is not matching Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings) that is being used to run SCons (%s).\n"
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"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you."
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% (env["arch"], env_arch)
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)
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sys.exit(255)
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print("Using VCVARS-determined MSVC, arch %s" % (env_arch))
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def setup_msvc_auto(env: "SConsEnvironment"):
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"""Set up MSVC using SCons's auto-detection logic"""
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# If MSVC_VERSION is set by SCons, we know MSVC is installed.
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# But we may want a different version or target arch.
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# Valid architectures for MSVC's TARGET_ARCH:
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# ['amd64', 'emt64', 'i386', 'i486', 'i586', 'i686', 'ia64', 'itanium', 'x86', 'x86_64', 'arm', 'arm64', 'aarch64']
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# Our x86_64 and arm64 are the same, and we need to map the 32-bit
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# architectures to other names since MSVC isn't as explicit.
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# The rest we don't need to worry about because they are
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# aliases or aren't supported by Godot (itanium & ia64).
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msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
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if env["arch"] in msvc_arch_aliases.keys():
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env["TARGET_ARCH"] = msvc_arch_aliases[env["arch"]]
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else:
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env["TARGET_ARCH"] = env["arch"]
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# The env may have already been set up with default MSVC tools, so
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# reset a few things so we can set it up with the tools we want.
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# (Ideally we'd decide on the tool config before configuring any
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# environment, and just set the env up once, but this function runs
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# on an existing env so this is the simplest way.)
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env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
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env["MSVS_VERSION"] = None
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env["MSVC_VERSION"] = None
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if "msvc_version" in env:
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env["MSVC_VERSION"] = env["msvc_version"]
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env.Tool("msvc")
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env.Tool("mssdk") # we want the MS SDK
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# Re-add potentially overwritten flags.
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env.AppendUnique(CCFLAGS=env.get("ccflags", "").split())
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env.AppendUnique(CXXFLAGS=env.get("cxxflags", "").split())
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env.AppendUnique(CFLAGS=env.get("cflags", "").split())
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env.AppendUnique(RCFLAGS=env.get("rcflags", "").split())
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# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
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print("Using SCons-detected MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["arch"]))
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def setup_mingw(env: "SConsEnvironment"):
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"""Set up env for use with mingw"""
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env_arch = detect_build_env_arch()
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if os.getenv("MSYSTEM") == "MSYS":
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print_error(
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"Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64)."
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)
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sys.exit(255)
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if env_arch != "" and env["arch"] != env_arch:
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print_error(
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"Arch argument (%s) is not matching MSYS2 console/environment that is being used to run SCons (%s).\n"
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"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you."
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% (env["arch"], env_arch)
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)
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sys.exit(255)
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if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
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"clang --version", env["mingw_prefix"], env["arch"]
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):
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print_error("No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.")
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sys.exit(255)
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print("Using MinGW, arch %s" % (env["arch"]))
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def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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"""Configure env to work with MSVC"""
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"""Configure env to work with MSVC"""
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## Build type
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## Build type
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@ -454,12 +361,6 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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# for notes on why this shouldn't be enabled for gcc
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# for notes on why this shouldn't be enabled for gcc
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env.AppendUnique(CCFLAGS=["/bigobj"])
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env.AppendUnique(CCFLAGS=["/bigobj"])
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if vcvars_msvc_config: # should be automatic if SCons found it
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if os.getenv("WindowsSdkDir") is not None:
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env.Prepend(CPPPATH=[str(os.getenv("WindowsSdkDir")) + "/Include"])
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else:
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print_warning("Missing environment variable: WindowsSdkDir")
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validate_win_version(env)
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validate_win_version(env)
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env.AppendUnique(
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env.AppendUnique(
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@ -568,12 +469,6 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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if vcvars_msvc_config:
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if os.getenv("WindowsSdkDir") is not None:
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env.Append(LIBPATH=[str(os.getenv("WindowsSdkDir")) + "/Lib"])
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else:
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print_warning("Missing environment variable: WindowsSdkDir")
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## LTO
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## LTO
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if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
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if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
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@ -596,14 +491,6 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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env.AppendUnique(LINKFLAGS=["/LTCG"])
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env.AppendUnique(LINKFLAGS=["/LTCG"])
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env.AppendUnique(ARFLAGS=["/LTCG"])
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env.AppendUnique(ARFLAGS=["/LTCG"])
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if vcvars_msvc_config:
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env.Prepend(CPPPATH=[p for p in str(os.getenv("INCLUDE")).split(";")])
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env.Append(LIBPATH=[p for p in str(os.getenv("LIB")).split(";")])
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# Incremental linking fix
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env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
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env["BUILDERS"]["Program"] = methods.precious_program
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env.Append(LINKFLAGS=["/NATVIS:platform\\windows\\godot.natvis"])
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env.Append(LINKFLAGS=["/NATVIS:platform\\windows\\godot.natvis"])
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if env["use_asan"]:
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if env["use_asan"]:
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@ -679,6 +566,25 @@ def tempfile_arg_esc_func(arg):
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def configure_mingw(env: "SConsEnvironment"):
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def configure_mingw(env: "SConsEnvironment"):
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if os.getenv("MSYSTEM") == "MSYS":
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print_error(
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"Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64)."
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)
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sys.exit(255)
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if (env_arch := detect_build_env_arch()) and env["arch"] != env_arch:
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print_error(
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f"Arch argument ({env['arch']}) is not matching MSYS2 console/environment that is being used to run SCons ({env_arch}).\n"
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"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you."
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)
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sys.exit(255)
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if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
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"clang --version", env["mingw_prefix"], env["arch"]
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):
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print_error("No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.")
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sys.exit(255)
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# Workaround for MinGW. See:
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# Workaround for MinGW. See:
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# https://www.scons.org/wiki/LongCmdLinesOnWin32
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# https://www.scons.org/wiki/LongCmdLinesOnWin32
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env.use_windows_spawn_fix()
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env.use_windows_spawn_fix()
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@ -913,28 +819,10 @@ def configure(env: "SConsEnvironment"):
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# At this point the env has been set up with basic tools/compilers.
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# At this point the env has been set up with basic tools/compilers.
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env.Prepend(CPPPATH=["#platform/windows"])
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env.Prepend(CPPPATH=["#platform/windows"])
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if os.name == "nt":
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env.msvc = "mingw" not in env["TOOLS"]
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env["ENV"] = os.environ # this makes build less repeatable, but simplifies some things
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env["ENV"]["TMP"] = os.environ["TMP"]
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# First figure out which compiler, version, and target arch we're using
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if os.getenv("VCINSTALLDIR") and detect_build_env_arch() and not env["use_mingw"]:
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setup_msvc_manual(env)
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env.msvc = True
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vcvars_msvc_config = True
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elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
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setup_msvc_auto(env)
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env.msvc = True
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vcvars_msvc_config = False
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else:
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setup_mingw(env)
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env.msvc = False
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# Now set compiler/linker flags
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if env.msvc:
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if env.msvc:
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configure_msvc(env, vcvars_msvc_config)
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configure_msvc(env)
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else:
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else: # MinGW
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configure_mingw(env)
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configure_mingw(env)
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