Call PopupMenu
min. size calculations after about_to_popup
signal processing.
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@ -3211,21 +3211,24 @@ void PopupMenu::popup(const Rect2i &p_bounds) {
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moved = Vector2();
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popup_time_msec = OS::get_singleton()->get_ticks_msec();
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Size2 scale = get_parent_viewport()->get_popup_base_transform().get_scale();
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CanvasItem *c = Object::cast_to<CanvasItem>(get_parent());
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if (c) {
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scale *= c->get_global_transform_with_canvas().get_scale();
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}
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real_t popup_scale = MIN(scale.x, scale.y);
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set_content_scale_factor(popup_scale);
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Size2 minsize = get_contents_minimum_size() * popup_scale;
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minsize.height = Math::ceil(minsize.height); // Ensures enough height at fractional content scales to prevent the v_scroll_bar from showing.
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set_min_size(minsize); // `height` is truncated here by the cast to Size2i for Window.min_size.
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set_size(Vector2(0, 0)); // Shrinkwraps to min size.
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Popup::popup(p_bounds);
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}
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}
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void PopupMenu::_pre_popup() {
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Size2 scale = get_parent_viewport()->get_popup_base_transform().get_scale();
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CanvasItem *c = Object::cast_to<CanvasItem>(get_parent());
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if (c) {
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scale *= c->get_global_transform_with_canvas().get_scale();
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}
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real_t popup_scale = MIN(scale.x, scale.y);
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set_content_scale_factor(popup_scale);
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Size2 minsize = get_contents_minimum_size() * popup_scale;
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minsize.height = Math::ceil(minsize.height); // Ensures enough height at fractional content scales to prevent the v_scroll_bar from showing.
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set_min_size(minsize); // `height` is truncated here by the cast to Size2i for Window.min_size.
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reset_size(); // Shrinkwraps to min size.
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}
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void PopupMenu::set_visible(bool p_visible) {
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bool native = global_menu.is_valid();
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#ifdef TOOLS_ENABLED
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@ -226,6 +226,7 @@ class PopupMenu : public Popup {
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String _atr(int p_idx, const String &p_text) const;
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protected:
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virtual void _pre_popup() override;
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virtual Rect2i _popup_adjust_rect() const override;
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virtual void add_child_notify(Node *p_child) override;
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@ -1994,6 +1994,8 @@ void Window::popup(const Rect2i &p_screen_rect) {
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ERR_MAIN_THREAD_GUARD;
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emit_signal(SNAME("about_to_popup"));
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_pre_popup();
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if (!get_embedder() && get_flag(FLAG_POPUP)) {
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// Send a focus-out notification when opening a Window Manager Popup.
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SceneTree *scene_tree = get_tree();
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@ -257,6 +257,7 @@ private:
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static int root_layout_direction;
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protected:
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virtual void _pre_popup() {} // Called after "about_to_popup", but before window is shown.
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virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
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virtual void _post_popup() {}
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