Merge pull request #53376 from ganondev/vsproj-props-for-mono

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Rémi Verschelde 2021-10-18 10:47:08 +02:00 committed by GitHub
commit 1136d531b1
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@ -1,8 +1,10 @@
import collections
import os import os
import re import re
import glob import glob
import subprocess import subprocess
from collections import OrderedDict from collections import OrderedDict
from typing import Iterator
# We need to define our own `Action` method to control the verbosity of output # We need to define our own `Action` method to control the verbosity of output
# and whenever we need to run those commands in a subprocess on some platforms. # and whenever we need to run those commands in a subprocess on some platforms.
@ -604,7 +606,11 @@ def detect_visual_c_compiler_version(tools_env):
def find_visual_c_batch_file(env): def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file from SCons.Tool.MSCommon.vc import (
get_default_version,
get_host_target,
find_batch_file,
)
version = get_default_version(env) version = get_default_version(env)
(host_platform, target_platform, _) = get_host_target(env) (host_platform, target_platform, _) = get_host_target(env)
@ -656,12 +662,71 @@ def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env) batch_file = find_visual_c_batch_file(env)
if batch_file: if batch_file:
def build_commandline(commands): class ModuleConfigs(collections.Mapping):
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
PLATFORMS = ["Win32", "x64"]
PLATFORM_IDS = ["32", "64"]
CONFIGURATIONS = ["debug", "release", "release_debug"]
CONFIGURATION_IDS = ["tools", "opt", "opt.tools"]
@staticmethod
def for_every_variant(value):
return [value for _ in range(len(ModuleConfigs.CONFIGURATIONS) * len(ModuleConfigs.PLATFORMS))]
def __init__(self):
shared_targets_array = []
self.names = []
self.arg_dict = {
"variant": [],
"runfile": shared_targets_array,
"buildtarget": shared_targets_array,
"cpppaths": [],
"cppdefines": [],
"cmdargs": [],
}
self.add_mode() # default
def add_mode(
self,
name: str = "",
includes: str = "",
cli_args: str = "",
defines=None,
):
if defines is None:
defines = []
self.names.append(name)
self.arg_dict["variant"] += [
f'{config}{f"_[{name}]" if name else ""}|{platform}'
for config in ModuleConfigs.CONFIGURATIONS
for platform in ModuleConfigs.PLATFORMS
]
self.arg_dict["runfile"] += [
f'bin\\godot.windows.{config_id}.{plat_id}{f".{name}" if name else ""}.exe'
for config_id in ModuleConfigs.CONFIGURATION_IDS
for plat_id in ModuleConfigs.PLATFORM_IDS
]
self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)
self.arg_dict["cmdargs"] += ModuleConfigs.for_every_variant(cli_args)
def build_commandline(self, commands):
configuration_getter = (
"$(Configuration"
+ "".join([f'.Replace("{name}", "")' for name in self.names[1:]])
+ '.Replace("_[]", "")'
+ ")"
)
common_build_prefix = [ common_build_prefix = [
'cmd /V /C set "plat=$(PlatformTarget)"', 'cmd /V /C set "plat=$(PlatformTarget)"',
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=%s"' % env["tools"], 'set "tools=%s"' % env["tools"],
'(if "$(Configuration)"=="release" (set "tools=no"))', f'(if "{configuration_getter}"=="release" (set "tools=no"))',
'call "' + batch_file + '" !plat!', 'call "' + batch_file + '" !plat!',
] ]
@ -672,7 +737,7 @@ def generate_vs_project(env, num_jobs):
common_build_postfix = [ common_build_postfix = [
"--directory=\"$(ProjectDir.TrimEnd('\\'))\"", "--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
"platform=windows", "platform=windows",
"target=$(Configuration)", f"target={configuration_getter}",
"progress=no", "progress=no",
"tools=!tools!", "tools=!tools!",
"-j%s" % num_jobs, "-j%s" % num_jobs,
@ -687,6 +752,18 @@ def generate_vs_project(env, num_jobs):
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)]) result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
return result return result
# Mappings interface definitions
def __iter__(self) -> Iterator[str]:
for x in self.arg_dict:
yield x
def __len__(self) -> int:
return len(self.names)
def __getitem__(self, k: str):
return self.arg_dict[k]
add_to_vs_project(env, env.core_sources) add_to_vs_project(env, env.core_sources)
add_to_vs_project(env, env.drivers_sources) add_to_vs_project(env, env.drivers_sources)
add_to_vs_project(env, env.main_sources) add_to_vs_project(env, env.main_sources)
@ -700,21 +777,24 @@ def generate_vs_project(env, num_jobs):
for header in glob_recursive("**/*.h"): for header in glob_recursive("**/*.h"):
env.vs_incs.append(str(header)) env.vs_incs.append(str(header))
env["MSVSBUILDCOM"] = build_commandline("scons") module_configs = ModuleConfigs()
env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes") import modules.mono.build_scripts.mono_reg_utils as mono_reg
env["MSVSCLEANCOM"] = build_commandline("scons --clean")
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be if env.get("module_mono_enabled"):
# required for Visual Studio to understand that it needs to generate an NMAKE mono_root = env.get("mono_prefix") or mono_reg.find_mono_root_dir(env["bits"])
# project. Do not modify without knowing what you are doing. if mono_root:
debug_variants = ["debug|Win32"] + ["debug|x64"] module_configs.add_mode(
release_variants = ["release|Win32"] + ["release|x64"] "mono",
release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"] includes=os.path.join(mono_root, "include", "mono-2.0"),
variants = debug_variants + release_variants + release_debug_variants cli_args="module_mono_enabled=yes mono_glue=yes",
debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"] defines=[("MONO_GLUE_ENABLED",)],
release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"] )
release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"] else:
targets = debug_targets + release_targets + release_debug_targets print("Mono installation directory not found. Generated project will not have build variants for Mono.")
env["MSVSBUILDCOM"] = module_configs.build_commandline("scons")
env["MSVSREBUILDCOM"] = module_configs.build_commandline("scons vsproj=yes")
env["MSVSCLEANCOM"] = module_configs.build_commandline("scons --clean")
if not env.get("MSVS"): if not env.get("MSVS"):
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
@ -722,10 +802,8 @@ def generate_vs_project(env, num_jobs):
target=["#godot" + env["MSVSPROJECTSUFFIX"]], target=["#godot" + env["MSVSPROJECTSUFFIX"]],
incs=env.vs_incs, incs=env.vs_incs,
srcs=env.vs_srcs, srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1, auto_build_solution=1,
variant=variants, **module_configs,
) )
else: else:
print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.") print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")