feat: add snapping on top of angle locking when both enabled
This commit is contained in:
parent
07640dd756
commit
c1a54455bb
@ -7,6 +7,8 @@ import {
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type LocalPoint,
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pointDistance,
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vectorFromPoint,
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line,
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linesIntersectAt,
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} from "@excalidraw/math";
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import { getCurvePathOps } from "@excalidraw/utils/shape";
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@ -25,7 +27,7 @@ import {
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snapLinearElementPoint,
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} from "@excalidraw/element/snapping";
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import type { Store } from "@excalidraw/element";
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import { ShapeCache, type Store } from "@excalidraw/element";
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import type { Radians } from "@excalidraw/math";
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@ -60,8 +62,6 @@ import {
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isFixedPointBinding,
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} from "./typeChecks";
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import { ShapeCache } from "./ShapeCache";
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import {
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isPathALoop,
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getBezierCurveLength,
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@ -327,7 +327,6 @@ export class LinearElementEditor {
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: 0
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: linearElementEditor.pointerDownState.lastClickedPoint;
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// point that's being dragged (out of all selected points)
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const draggingPoint = element.points[lastClickedPoint];
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let _snapLines: SnapLine[] = [];
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@ -348,13 +347,119 @@ export class LinearElementEditor {
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element.points[selectedIndex][0] - referencePoint[0],
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);
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const [width, height] = LinearElementEditor._getShiftLockedDelta(
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element,
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elementsMap,
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referencePoint,
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pointFrom(scenePointerX, scenePointerY),
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event[KEYS.CTRL_OR_CMD] ? null : app.getEffectiveGridSize(),
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customLineAngle,
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const referencePointCoords =
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LinearElementEditor.getPointGlobalCoordinates(
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element,
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referencePoint,
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elementsMap,
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);
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const [gridX, gridY] = getGridPoint(
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scenePointerX,
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scenePointerY,
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event[KEYS.CTRL_OR_CMD] || isElbowArrow(element)
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? null
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: app.getEffectiveGridSize(),
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);
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let dxFromReference = gridX - referencePointCoords[0];
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let dyFromReference = gridY - referencePointCoords[1];
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if (shouldRotateWithDiscreteAngle(event)) {
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({ width: dxFromReference, height: dyFromReference } =
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getLockedLinearCursorAlignSize(
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referencePointCoords[0],
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referencePointCoords[1],
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gridX,
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gridY,
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customLineAngle,
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));
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}
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const effectiveGridX = referencePointCoords[0] + dxFromReference;
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const effectiveGridY = referencePointCoords[1] + dyFromReference;
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let newDraggingPointPosition = pointFrom(
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effectiveGridX,
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effectiveGridY,
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);
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if (!isElbowArrow(element)) {
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const { snapOffset, snapLines } = snapLinearElementPoint(
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scene.getNonDeletedElements(),
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element,
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lastClickedPoint,
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{ x: effectiveGridX, y: effectiveGridY },
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app,
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event,
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elementsMap,
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{ includeSelfPoints: true },
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);
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_snapLines = snapLines;
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if (snapLines.length > 0 && shouldRotateWithDiscreteAngle(event)) {
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const angleLine = line<GlobalPoint>(
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pointFrom(effectiveGridX, effectiveGridY),
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pointFrom(referencePointCoords[0], referencePointCoords[1]),
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);
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const firstSnapLine = snapLines[0];
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if (
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firstSnapLine.type === "points" &&
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firstSnapLine.points.length > 1
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) {
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const snapLine = line(
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firstSnapLine.points[0],
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firstSnapLine.points[1],
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);
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const intersection = linesIntersectAt<GlobalPoint>(
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angleLine,
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snapLine,
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);
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if (intersection) {
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dxFromReference = intersection[0] - referencePointCoords[0];
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dyFromReference = intersection[1] - referencePointCoords[1];
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const furthestPoint = firstSnapLine.points.reduce(
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(furthest, point) => {
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const distance = pointDistance(intersection, point);
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if (distance > furthest.distance) {
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return { point, distance };
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}
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return furthest;
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},
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{
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point: firstSnapLine.points[0],
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distance: pointDistance(
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intersection,
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firstSnapLine.points[0],
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),
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},
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);
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firstSnapLine.points = [furthestPoint.point, intersection];
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_snapLines = [firstSnapLine];
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}
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}
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} else if (snapLines.length > 0) {
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const snappedGridX = effectiveGridX + snapOffset.x;
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const snappedGridY = effectiveGridY + snapOffset.y;
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dxFromReference = snappedGridX - referencePointCoords[0];
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dyFromReference = snappedGridY - referencePointCoords[1];
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}
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}
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const [rotatedX, rotatedY] = pointRotateRads(
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pointFrom(dxFromReference, dyFromReference),
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pointFrom(0, 0),
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-element.angle as Radians,
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);
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newDraggingPointPosition = pointFrom(
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referencePoint[0] + rotatedX,
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referencePoint[1] + rotatedY,
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);
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LinearElementEditor.movePoints(
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@ -364,14 +469,11 @@ export class LinearElementEditor {
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[
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selectedIndex,
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{
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point: pointFrom(
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width + referencePoint[0],
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height + referencePoint[1],
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),
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point: newDraggingPointPosition,
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isDragging: selectedIndex === lastClickedPoint,
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},
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],
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]),
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]) as PointsPositionUpdates,
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);
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} else {
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// Apply object snapping for the point being dragged
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@ -388,7 +490,7 @@ export class LinearElementEditor {
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app,
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event,
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elementsMap,
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{ includeSelfPoints: true }, // Include element's own points for snapping when editing
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{ includeSelfPoints: true },
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);
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_snapLines = snapLines;
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@ -415,15 +517,7 @@ export class LinearElementEditor {
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selectedPointsIndices.map((pointIndex) => {
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const newPointPosition: LocalPoint =
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pointIndex === lastClickedPoint
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? LinearElementEditor.createPointAt(
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element,
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elementsMap,
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snappedPointerX,
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snappedPointerY,
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event[KEYS.CTRL_OR_CMD]
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? null
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: app.getEffectiveGridSize(),
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)
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? newDraggingPointPosition
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: pointFrom(
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element.points[pointIndex][0] + deltaX,
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element.points[pointIndex][1] + deltaY,
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@ -1053,20 +1147,122 @@ export class LinearElementEditor {
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let newPoint: LocalPoint;
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let snapLines: SnapLine[] = [];
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if (shouldRotateWithDiscreteAngle(event) && points.length >= 2) {
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const lastCommittedPoint = points[points.length - 2];
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const [gridX, gridY] = getGridPoint(
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scenePointerX,
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scenePointerY,
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event[KEYS.CTRL_OR_CMD] || isElbowArrow(element)
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? null
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: app.getEffectiveGridSize(),
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);
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const [width, height] = LinearElementEditor._getShiftLockedDelta(
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const [lastCommittedX, lastCommittedY] = points[points.length - 2] ?? [
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0, 0,
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];
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const lastCommittedPointCoords =
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LinearElementEditor.getPointGlobalCoordinates(
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element,
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pointFrom(lastCommittedX, lastCommittedY),
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elementsMap,
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lastCommittedPoint,
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pointFrom(scenePointerX, scenePointerY),
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event[KEYS.CTRL_OR_CMD] ? null : app.getEffectiveGridSize(),
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);
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let dxFromLastCommitted = gridX - lastCommittedPointCoords[0];
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let dyFromLastCommitted = gridY - lastCommittedPointCoords[1];
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if (shouldRotateWithDiscreteAngle(event) && points.length >= 2) {
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({ width: dxFromLastCommitted, height: dyFromLastCommitted } =
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getLockedLinearCursorAlignSize(
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lastCommittedPointCoords[0],
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lastCommittedPointCoords[1],
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gridX,
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gridY,
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));
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const effectiveGridX = lastCommittedPointCoords[0] + dxFromLastCommitted;
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const effectiveGridY = lastCommittedPointCoords[1] + dyFromLastCommitted;
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if (!isElbowArrow(element)) {
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const { snapOffset, snapLines: _snapLines } = snapLinearElementPoint(
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app.scene.getNonDeletedElements(),
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element,
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points.length - 1,
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{ x: effectiveGridX, y: effectiveGridY },
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app,
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event,
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elementsMap,
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{ includeSelfPoints: true },
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);
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snapLines = _snapLines;
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if (_snapLines.length > 0 && shouldRotateWithDiscreteAngle(event)) {
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const angleLine = line<GlobalPoint>(
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pointFrom(effectiveGridX, effectiveGridY),
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pointFrom(lastCommittedPointCoords[0], lastCommittedPointCoords[1]),
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);
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const firstSnapLine = _snapLines[0];
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if (
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firstSnapLine.type === "points" &&
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firstSnapLine.points.length > 1
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) {
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const snapLine = line(
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firstSnapLine.points[0],
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firstSnapLine.points[1],
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);
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const intersection = linesIntersectAt<GlobalPoint>(
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angleLine,
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snapLine,
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);
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if (intersection) {
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dxFromLastCommitted =
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intersection[0] - lastCommittedPointCoords[0];
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dyFromLastCommitted =
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intersection[1] - lastCommittedPointCoords[1];
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const furthestPoint = firstSnapLine.points.reduce(
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(furthest, point) => {
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const distance = pointDistance(intersection, point);
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if (distance > furthest.distance) {
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return { point, distance };
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}
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return furthest;
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},
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{
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point: firstSnapLine.points[0],
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distance: pointDistance(
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intersection,
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firstSnapLine.points[0],
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),
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},
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);
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firstSnapLine.points = [furthestPoint.point, intersection];
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snapLines = [firstSnapLine];
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}
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} else {
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snapLines = [];
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}
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} else if (_snapLines.length > 0) {
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const snappedGridX = effectiveGridX + snapOffset.x;
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const snappedGridY = effectiveGridY + snapOffset.y;
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dxFromLastCommitted = snappedGridX - lastCommittedPointCoords[0];
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dyFromLastCommitted = snappedGridY - lastCommittedPointCoords[1];
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} else {
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snapLines = [];
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}
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}
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const [rotatedX, rotatedY] = pointRotateRads(
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pointFrom(dxFromLastCommitted, dyFromLastCommitted),
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pointFrom(0, 0),
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-element.angle as Radians,
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);
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newPoint = pointFrom(
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width + lastCommittedPoint[0],
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height + lastCommittedPoint[1],
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lastCommittedX + rotatedX,
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lastCommittedY + rotatedY,
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);
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} else {
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const originalPointerX =
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@ -1107,7 +1303,7 @@ export class LinearElementEditor {
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app.scene,
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new Map([
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[
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element.points.length - 1,
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points.length - 1,
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{
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point: newPoint,
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},
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@ -1117,6 +1313,7 @@ export class LinearElementEditor {
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} else {
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LinearElementEditor.addPoints(element, app.scene, [newPoint]);
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}
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return {
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...appState.editingLinearElement,
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lastUncommittedPoint: element.points[element.points.length - 1],
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@ -2,6 +2,7 @@ import {
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isCloseTo,
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pointFrom,
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pointRotateRads,
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pointsEqual,
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rangeInclusive,
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rangeIntersection,
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rangesOverlap,
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@ -196,7 +197,7 @@ export const areRoughlyEqual = (a: number, b: number, precision = 0.01) => {
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};
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export const getLinearElementPoints = (
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element: ExcalidrawElement,
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element: ExcalidrawLinearElement,
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elementsMap: ElementsMap,
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options: {
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dragOffset?: Vector2D;
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@ -205,13 +206,11 @@ export const getLinearElementPoints = (
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): GlobalPoint[] => {
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const { dragOffset, excludePointIndex } = options;
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// Only process linear elements
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if (element.type !== "line" && element.type !== "arrow") {
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if (isElbowArrow(element)) {
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return [];
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}
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const linearElement = element as ExcalidrawLinearElement;
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if (!linearElement.points || linearElement.points.length === 0) {
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if (!element.points || element.points.length === 0) {
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return [];
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}
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@ -225,13 +224,13 @@ export const getLinearElementPoints = (
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const globalPoints: GlobalPoint[] = [];
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for (let i = 0; i < linearElement.points.length; i++) {
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for (let i = 0; i < element.points.length; i++) {
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// Skip the point being edited if specified
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if (excludePointIndex !== undefined && i === excludePointIndex) {
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continue;
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}
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const localPoint = linearElement.points[i];
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const localPoint = element.points[i];
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const globalX = elementX + localPoint[0];
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const globalY = elementY + localPoint[1];
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@ -747,6 +746,21 @@ export const getReferenceSnapPointsForLinearElementPoint = (
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const elementPoints = getLinearElementPoints(editingElement, elementsMap, {
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excludePointIndex: editingPointIndex >= 0 ? editingPointIndex : undefined,
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});
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const shouldSkipFirstOrLast =
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editingElement.points.length > 2 &&
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pointsEqual(
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editingElement.points[0],
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editingElement.points[editingElement.points.length - 1],
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);
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if (shouldSkipFirstOrLast) {
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if (editingPointIndex === 0) {
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elementPoints.pop();
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}
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if (editingPointIndex === editingElement.points.length - 1) {
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elementPoints.shift();
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}
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}
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allSnapPoints.push(...elementPoints);
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}
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|
@ -16,6 +16,8 @@ import {
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vectorSubtract,
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vectorDot,
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vectorNormalize,
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line,
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linesIntersectAt,
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} from "@excalidraw/math";
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import { isPointInShape } from "@excalidraw/utils/collision";
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import { getSelectionBoxShape } from "@excalidraw/utils/shape";
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@ -306,9 +308,9 @@ import {
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snapLinearElementPoint,
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} from "@excalidraw/element";
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import type { ElementUpdate } from "@excalidraw/element";
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import type { LocalPoint, GlobalPoint, Radians } from "@excalidraw/math";
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import type { LocalPoint, Radians } from "@excalidraw/math";
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import type { ElementUpdate } from "@excalidraw/element";
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import type {
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ExcalidrawBindableElement,
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@ -5948,6 +5950,7 @@ class App extends React.Component<AppProps, AppState> {
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flushSync(() => {
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this.setState({
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editingLinearElement,
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snapLines: editingLinearElement.snapLines,
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});
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});
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}
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@ -6043,7 +6046,9 @@ class App extends React.Component<AppProps, AppState> {
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let dxFromLastCommitted = gridX - rx - lastCommittedX;
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let dyFromLastCommitted = gridY - ry - lastCommittedY;
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if (shouldRotateWithDiscreteAngle(event)) {
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const rotateWithDiscreteAngle = shouldRotateWithDiscreteAngle(event);
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if (rotateWithDiscreteAngle) {
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({ width: dxFromLastCommitted, height: dyFromLastCommitted } =
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getLockedLinearCursorAlignSize(
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// actual coordinate of the last committed point
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@ -6053,27 +6058,94 @@ class App extends React.Component<AppProps, AppState> {
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gridX,
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gridY,
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));
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} else if (!isElbowArrow(multiElement)) {
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}
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const effectiveGridX = lastCommittedX + dxFromLastCommitted + rx;
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const effectiveGridY = lastCommittedY + dyFromLastCommitted + ry;
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if (!isElbowArrow(multiElement)) {
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const { snapOffset, snapLines } = snapLinearElementPoint(
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this.scene.getNonDeletedElements(),
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multiElement,
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points.length - 1,
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{ x: gridX, y: gridY },
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{ x: effectiveGridX, y: effectiveGridY },
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this,
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event,
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this.scene.getNonDeletedElementsMap(),
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{ includeSelfPoints: true },
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);
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const snappedGridX = gridX + snapOffset.x;
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const snappedGridY = gridY + snapOffset.y;
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if (snapLines.length > 0) {
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if (rotateWithDiscreteAngle) {
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// Create line from effective position to last committed point
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const angleLine = line<GlobalPoint>(
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pointFrom(effectiveGridX, effectiveGridY),
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pointFrom(lastCommittedX + rx, lastCommittedY + ry),
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);
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dxFromLastCommitted = snappedGridX - rx - lastCommittedX;
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dyFromLastCommitted = snappedGridY - ry - lastCommittedY;
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// Find intersection with first snap line
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const firstSnapLine = snapLines[0];
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if (
|
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firstSnapLine.type === "points" &&
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firstSnapLine.points.length > 1
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) {
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const snapLine = line(
|
||||
firstSnapLine.points[0],
|
||||
firstSnapLine.points[1],
|
||||
);
|
||||
const intersection = linesIntersectAt<GlobalPoint>(
|
||||
angleLine,
|
||||
snapLine,
|
||||
);
|
||||
|
||||
this.setState({
|
||||
snapLines,
|
||||
});
|
||||
if (intersection) {
|
||||
dxFromLastCommitted = intersection[0] - rx - lastCommittedX;
|
||||
dyFromLastCommitted = intersection[1] - ry - lastCommittedY;
|
||||
|
||||
// Find the furthest point from the intersection
|
||||
const furthestPoint = firstSnapLine.points.reduce(
|
||||
(furthest, point) => {
|
||||
const distance = pointDistance(intersection, point);
|
||||
if (distance > furthest.distance) {
|
||||
return { point, distance };
|
||||
}
|
||||
return furthest;
|
||||
},
|
||||
{
|
||||
point: firstSnapLine.points[0],
|
||||
distance: pointDistance(
|
||||
intersection,
|
||||
firstSnapLine.points[0],
|
||||
),
|
||||
},
|
||||
);
|
||||
|
||||
firstSnapLine.points = [furthestPoint.point, intersection];
|
||||
|
||||
this.setState({
|
||||
snapLines: [firstSnapLine],
|
||||
});
|
||||
|
||||
this.setState({
|
||||
snapLines: [firstSnapLine],
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const snappedGridX = effectiveGridX + snapOffset.x;
|
||||
const snappedGridY = effectiveGridY + snapOffset.y;
|
||||
dxFromLastCommitted = snappedGridX - rx - lastCommittedX;
|
||||
dyFromLastCommitted = snappedGridY - ry - lastCommittedY;
|
||||
|
||||
this.setState({
|
||||
snapLines,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
this.setState({
|
||||
snapLines: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (isPathALoop(points, this.state.zoom.value)) {
|
||||
@ -8804,27 +8876,10 @@ class App extends React.Component<AppProps, AppState> {
|
||||
let dx = gridX - newElement.x;
|
||||
let dy = gridY - newElement.y;
|
||||
|
||||
// snap a two-point line/arrow as well
|
||||
if (!isElbowArrow(newElement)) {
|
||||
const { snapOffset, snapLines } = snapLinearElementPoint(
|
||||
this.scene.getNonDeletedElements(),
|
||||
newElement,
|
||||
points.length - 1,
|
||||
{ x: gridX, y: gridY },
|
||||
this,
|
||||
event,
|
||||
this.scene.getNonDeletedElementsMap(),
|
||||
{ includeSelfPoints: true },
|
||||
);
|
||||
const snappedGridX = gridX + snapOffset.x;
|
||||
const snappedGridY = gridY + snapOffset.y;
|
||||
dx = snappedGridX - newElement.x;
|
||||
dy = snappedGridY - newElement.y;
|
||||
const rotateWithDiscreteAngle =
|
||||
shouldRotateWithDiscreteAngle(event) && points.length === 2;
|
||||
|
||||
this.setState({ snapLines });
|
||||
}
|
||||
|
||||
if (shouldRotateWithDiscreteAngle(event) && points.length === 2) {
|
||||
if (rotateWithDiscreteAngle) {
|
||||
({ width: dx, height: dy } = getLockedLinearCursorAlignSize(
|
||||
newElement.x,
|
||||
newElement.y,
|
||||
@ -8833,6 +8888,90 @@ class App extends React.Component<AppProps, AppState> {
|
||||
));
|
||||
}
|
||||
|
||||
const effectiveGridX = newElement.x + dx;
|
||||
const effectiveGridY = newElement.y + dy;
|
||||
|
||||
// Snap a two-point line/arrow as well
|
||||
if (!isElbowArrow(newElement)) {
|
||||
const { snapOffset, snapLines } = snapLinearElementPoint(
|
||||
this.scene.getNonDeletedElements(),
|
||||
newElement,
|
||||
points.length - 1,
|
||||
{ x: effectiveGridX, y: effectiveGridY },
|
||||
this,
|
||||
event,
|
||||
this.scene.getNonDeletedElementsMap(),
|
||||
{ includeSelfPoints: true },
|
||||
);
|
||||
|
||||
if (snapLines.length > 0) {
|
||||
if (rotateWithDiscreteAngle) {
|
||||
const angleLine = line<GlobalPoint>(
|
||||
pointFrom(effectiveGridX, effectiveGridY),
|
||||
pointFrom(newElement.x, newElement.y),
|
||||
);
|
||||
|
||||
const firstSnapLine = snapLines.find(
|
||||
(snapLine) =>
|
||||
snapLine.type === "points" && snapLine.points.length > 2,
|
||||
);
|
||||
if (firstSnapLine && firstSnapLine.points.length > 1) {
|
||||
const snapLine = line(
|
||||
firstSnapLine.points[0],
|
||||
firstSnapLine.points[1],
|
||||
);
|
||||
const intersection = linesIntersectAt<GlobalPoint>(
|
||||
angleLine,
|
||||
snapLine,
|
||||
);
|
||||
if (intersection) {
|
||||
dx = intersection[0] - newElement.x;
|
||||
dy = intersection[1] - newElement.y;
|
||||
|
||||
// Find the furthest point from the intersection
|
||||
const furthestPoint = firstSnapLine.points.reduce(
|
||||
(furthest, point) => {
|
||||
const distance = pointDistance(intersection, point);
|
||||
if (distance > furthest.distance) {
|
||||
return { point, distance };
|
||||
}
|
||||
return furthest;
|
||||
},
|
||||
{
|
||||
point: firstSnapLine.points[0],
|
||||
distance: pointDistance(
|
||||
intersection,
|
||||
firstSnapLine.points[0],
|
||||
),
|
||||
},
|
||||
);
|
||||
|
||||
firstSnapLine.points = [furthestPoint.point, intersection];
|
||||
|
||||
this.setState({
|
||||
snapLines: [firstSnapLine],
|
||||
});
|
||||
} else {
|
||||
this.setState({
|
||||
snapLines: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
dx = gridX + snapOffset.x - newElement.x;
|
||||
dy = gridY + snapOffset.y - newElement.y;
|
||||
|
||||
this.setState({
|
||||
snapLines,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
this.setState({
|
||||
snapLines: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (points.length === 1) {
|
||||
this.scene.mutateElement(
|
||||
newElement,
|
||||
|
Loading…
x
Reference in New Issue
Block a user