From e7b630e6ef0c18dd188e0aa7d4c32b74c54e6fc7 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Mon, 12 May 2025 11:19:19 +0200 Subject: [PATCH] Fix #138669: Face dots visible outside Clipped Region Was missing call to `view_clipping_distances` Pull Request: https://projects.blender.org/blender/blender/pulls/138672 --- .../engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl index d85147eb691..0efe7ea960a 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_facedot_vert.glsl @@ -21,7 +21,7 @@ void main() /* Vertex, Face-dot and Face case. */ VertOut vert_out = vertex_main(vert_in); - + view_clipping_distances(vert_out.world_position); gl_Position = vert_out.gpu_position; final_color = vert_out.final_color; }