Cleanup: Add comment for tilt_sensitivity
constant
Derived from discussions on D8893 Pull Request: https://projects.blender.org/blender/blender/pulls/138417
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@ -2682,6 +2682,8 @@ float3 tilt_apply_to_normal(const Object &object,
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}
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const float3 world_space = math::transform_direction(object.object_to_world(), normal);
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/* Tweaked based on initial user feedback, with a value of 1.0, higher brush tilt strength
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* lead to the stroke surface direction becoming inverted due to extreme rotations. */
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constexpr float tilt_sensitivity = 0.7f;
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const float rot_max = M_PI_2 * tilt_strength * tilt_sensitivity;
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const float3 normal_tilt_y = math::rotate_direction_around_axis(
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