Cleanup: Grammar: Fix uses of "it's own"
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@ -192,7 +192,7 @@ index 2494698c5..6aebc45d4 100644
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static const __m128 EPOSINF = _mm_set1_ps(std::numeric_limits<float>::infinity());
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+// These funtions won't work when using MSVC + ARM64 unless you specify /Zc:arm64-aliased-neon-types-
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+// This comes with it's own issues, so it is easier to just disable them when using MSVC + ARM64
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+// This comes with its own issues, so it is easier to just disable them when using MSVC + ARM64
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+#if !defined(_M_ARM64)
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// Debug function to print out the contents of a floating-point SSE register
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inline void ssePrintRegister(const char* msg, __m128& reg)
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@ -1837,7 +1837,7 @@ class _RepoDataSouce_TOML_FILES(_RepoDataSouce_ABC):
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"""
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Detect a change and return as early as possibly.
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Ideally this would not have to scan many files, since this could become *expensive*
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with very large repositories however as each package has it's own TOML,
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with very large repositories however as each package has its own TOML,
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there is no viable alternative.
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"""
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# Caller must check `self.exists()`.
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@ -914,7 +914,7 @@ def extension_path_user(package, *, path="", create=False):
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.. note::
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This allows each extension to have it's own user directory to store files.
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This allows each extension to have its own user directory to store files.
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The location of the extension it self is not a suitable place to store files
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because it is cleared each upgrade and the users may not have write permissions
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@ -2708,7 +2708,7 @@ bool EDBM_selectmode_set_multi(bContext *C, const short selectmode)
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*
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* While this is almost always the case as the UI syncs the values when set,
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* it's not guaranteed because objects can be shared across scenes and each
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* scene has it's own select-mode which is applied to the object when entering edit-mode.
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* scene has its own select-mode which is applied to the object when entering edit-mode.
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*
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* This function should only be used when the an operation would cause errors
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* when applied in the wrong selection mode.
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@ -385,7 +385,7 @@ void BPY_python_start(bContext *C, int argc, const char **argv)
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}
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else {
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PyConfig_InitIsolatedConfig(&config);
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/* Python's isolated config disables it's own signal overrides.
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/* Python's isolated config disables its own signal overrides.
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* While it makes sense not to interfering with other components of the process,
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* the signal handlers are needed for Python's own error handling to work properly.
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* Without this a `SIGPIPE` signal will crash Blender, see: #129657. */
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@ -1601,7 +1601,7 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *region, void *user_
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const bool windows_layout = false;
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#endif
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/* Check there are no active default buttons, allowing a dialog to define it's own
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/* Check there are no active default buttons, allowing a dialog to define its own
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* confirmation buttons which are shown instead of these, see: #124098. */
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if (!UI_block_has_active_default_button(uiLayoutGetBlock(layout))) {
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/* New column so as not to interfere with custom layouts, see: #26436. */
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