Merge conflict artifacts

This commit is contained in:
flabbet 2022-11-25 21:44:57 +01:00
parent 00684e0cc9
commit bb353b7570
2 changed files with 0 additions and 136 deletions

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using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PixiEditor")]
[assembly: AssemblyDescription("A lighweighted Pixel Art editor.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("PixiEditor")]
[assembly: AssemblyProduct("PixiEditor")]
[assembly: AssemblyCopyright("Copyright PixiEditor © 2017 - 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// In order to begin building localizable applications, set
// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
// inside a <PropertyGroup>. For example, if you are using US english
// in your source files, set the <UICulture> to en-US. Then uncomment
// the NeutralResourceLanguage attribute below. Update the "en-US" in
// the line below to match the UICulture setting in the project file.
// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
// ResourceDictionaryLocation.None where theme specific resource dictionaries are located
// (used if a resource is not found in the page,
// or application resource dictionaries)
// ResourceDictionaryLocation.SourceAssembly where the generic resource dictionary is located
// (used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
[assembly: ThemeInfo(
ResourceDictionaryLocation.None,
ResourceDictionaryLocation.SourceAssembly)
]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.9.1")]
[assembly: AssemblyFileVersion("0.1.9.1")]

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using System.Windows.Input;
using PixiEditor.Helpers;
using PixiEditor.Models.Controllers;
using Xunit;
namespace PixiEditorTests.ModelsTests.ControllersTests
{
public class ShortcutControllerTests
{
//[StaTheory]
//[InlineData(Key.A, ModifierKeys.None, Key.A, ModifierKeys.None)]
//[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.Alt)]
//[InlineData(Key.B, ModifierKeys.Alt | ModifierKeys.Control, Key.B, ModifierKeys.Alt | ModifierKeys.Control)]
//public void TestThatShortcutControllerExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
//{
// int result = -1;
// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
// ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
// controller.KeyPressed(clickedKey, clickedModifiers);
// Assert.Equal(0, result);
//}
//[StaTheory]
//[InlineData(Key.B, ModifierKeys.None, Key.A, ModifierKeys.None)]
//[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.None)]
//[InlineData(Key.C, ModifierKeys.Alt | ModifierKeys.Control, Key.C, ModifierKeys.Alt | ModifierKeys.Windows)]
//public void TestThatShortcutControllerNotExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
//{
// int result = -1;
// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
// ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
// controller.KeyPressed(clickedKey, clickedModifiers);
// Assert.Equal(-1, result);
//}
//[StaFact]
//public void TestThatShortcutControllerIsBlocked()
//{
// int result = -1;
// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
// ShortcutController.BlockShortcutExection("Test");
// controller.KeyPressed(Key.A, ModifierKeys.None);
// Assert.Equal(-1, result);
//}
//[StaFact]
//public void TestThatShortcutControllerPicksCorrectShortcut()
//{
// int result = -1;
// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
// controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(Key.A, shortcutCommand, 1, ModifierKeys.Control)));
// controller.KeyPressed(Key.A, ModifierKeys.Control);
// Assert.Equal(1, result);
//}
//[StaFact]
//public void TestThatKeyPressedSetsLastShortcut()
//{
// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, new RelayCommand(parameter => { }));
// Assert.Null(controller.LastShortcut);
// controller.KeyPressed(Key.A, ModifierKeys.None);
// Assert.Equal(controller.ShortcutGroups[0].Shortcuts[0], controller.LastShortcut);
//}
//private static ShortcutController GenerateStandardShortcutController(Key shortcutKey, ModifierKeys modifiers, RelayCommand shortcutCommand)
//{
// ShortcutController controller = new ShortcutController();
// controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(shortcutKey, shortcutCommand, 0, modifiers)));
// ShortcutController.UnblockShortcutExecutionAll();
// return controller;
//}
}
}