Merge conflict artifacts
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("PixiEditor")]
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[assembly: AssemblyDescription("A lighweighted Pixel Art editor.")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("PixiEditor")]
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[assembly: AssemblyProduct("PixiEditor")]
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[assembly: AssemblyCopyright("Copyright PixiEditor © 2017 - 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// In order to begin building localizable applications, set
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// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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// inside a <PropertyGroup>. For example, if you are using US english
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// in your source files, set the <UICulture> to en-US. Then uncomment
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// the NeutralResourceLanguage attribute below. Update the "en-US" in
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// the line below to match the UICulture setting in the project file.
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// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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// ResourceDictionaryLocation.None where theme specific resource dictionaries are located
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// (used if a resource is not found in the page,
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// or application resource dictionaries)
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// ResourceDictionaryLocation.SourceAssembly where the generic resource dictionary is located
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// (used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None,
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ResourceDictionaryLocation.SourceAssembly)
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]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.9.1")]
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[assembly: AssemblyFileVersion("0.1.9.1")]
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using System.Windows.Input;
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using PixiEditor.Helpers;
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using PixiEditor.Models.Controllers;
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using Xunit;
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namespace PixiEditorTests.ModelsTests.ControllersTests
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{
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public class ShortcutControllerTests
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{
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//[StaTheory]
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//[InlineData(Key.A, ModifierKeys.None, Key.A, ModifierKeys.None)]
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//[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.Alt)]
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//[InlineData(Key.B, ModifierKeys.Alt | ModifierKeys.Control, Key.B, ModifierKeys.Alt | ModifierKeys.Control)]
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//public void TestThatShortcutControllerExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
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//{
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// int result = -1;
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// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
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// ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
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// controller.KeyPressed(clickedKey, clickedModifiers);
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// Assert.Equal(0, result);
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//}
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//[StaTheory]
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//[InlineData(Key.B, ModifierKeys.None, Key.A, ModifierKeys.None)]
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//[InlineData(Key.A, ModifierKeys.Alt, Key.A, ModifierKeys.None)]
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//[InlineData(Key.C, ModifierKeys.Alt | ModifierKeys.Control, Key.C, ModifierKeys.Alt | ModifierKeys.Windows)]
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//public void TestThatShortcutControllerNotExecutesShortcut(Key shortcutKey, ModifierKeys shortcutModifiers, Key clickedKey, ModifierKeys clickedModifiers)
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//{
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// int result = -1;
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// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
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// ShortcutController controller = GenerateStandardShortcutController(shortcutKey, shortcutModifiers, shortcutCommand);
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// controller.KeyPressed(clickedKey, clickedModifiers);
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// Assert.Equal(-1, result);
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//}
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//[StaFact]
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//public void TestThatShortcutControllerIsBlocked()
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//{
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// int result = -1;
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// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
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// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
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// ShortcutController.BlockShortcutExection("Test");
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// controller.KeyPressed(Key.A, ModifierKeys.None);
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// Assert.Equal(-1, result);
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//}
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//[StaFact]
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//public void TestThatShortcutControllerPicksCorrectShortcut()
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//{
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// int result = -1;
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// RelayCommand shortcutCommand = new RelayCommand(arg => { result = (int)arg; });
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// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, shortcutCommand);
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// controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(Key.A, shortcutCommand, 1, ModifierKeys.Control)));
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// controller.KeyPressed(Key.A, ModifierKeys.Control);
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// Assert.Equal(1, result);
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//}
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//[StaFact]
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//public void TestThatKeyPressedSetsLastShortcut()
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//{
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// ShortcutController controller = GenerateStandardShortcutController(Key.A, ModifierKeys.None, new RelayCommand(parameter => { }));
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// Assert.Null(controller.LastShortcut);
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// controller.KeyPressed(Key.A, ModifierKeys.None);
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// Assert.Equal(controller.ShortcutGroups[0].Shortcuts[0], controller.LastShortcut);
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//}
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//private static ShortcutController GenerateStandardShortcutController(Key shortcutKey, ModifierKeys modifiers, RelayCommand shortcutCommand)
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//{
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// ShortcutController controller = new ShortcutController();
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// controller.ShortcutGroups.Add(new ShortcutGroup(string.Empty, new Shortcut(shortcutKey, shortcutCommand, 0, modifiers)));
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// ShortcutController.UnblockShortcutExecutionAll();
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// return controller;
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//}
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}
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}
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