From 652df6cd67fedfefcd3da976a3ad75afa9cae75b Mon Sep 17 00:00:00 2001 From: Nyerguds Date: Wed, 25 Sep 2024 19:12:50 +0200 Subject: [PATCH] typo fix in manual --- MANUAL.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MANUAL.md b/MANUAL.md index 9eb3cdc..027cd46 100644 --- a/MANUAL.md +++ b/MANUAL.md @@ -38,7 +38,7 @@ Besides those, \[PageUp\] and \[PageDown\] have been universally implemented to Some editing modes will have their own specific shortcuts; in Map mode, holding down the \[Ctrl\] key will allow modifying the map border, and \[Ctrl\]+\[Alt\] allows using the flood fill feature. In Waypoints mode, pressing \[Shift\] plus the starting letter of a special waypoint will act as shortcut for quickly selecting it. In Waypoints and Celltriggers modes, the \[Enter\] key acts as shortcut for the "Jump To" function. All such mode-dependent shortcuts will be indicated in the bottom bar along with the mouse function modifiers. -Additionally, the "Extra indicators" you can find under the "View" menu all have an F-key assigned to them, to quickly toggles them. F1 for the map symmetry lines, F2 for the map grid, F3 for showing the map terrain type of each cell, F4 for indicating cells occupied by placed down objects, F5 to show the reveal radius around any waypoints that are configured to reveal terrain through map scripting, and F6 for showing the radiuses for special abilities, such as the gap generators and radar jammers in Red Alert. A lot of these extra indicators will pop up automatically under certain conditions, such as placing/dragging the affected objects, or simply being in the relevant editing mode. The menu toggles will simply keep them permanently enabled, even outside these contexts. +Additionally, the "Extra indicators" you can find under the "View" menu all have an F-key assigned to them, to quickly toggle them. F1 for the map symmetry lines, F2 for the map grid, F3 for showing the map terrain type of each cell, F4 for indicating cells occupied by placed down objects, F5 to show the reveal radius around any waypoints that are configured to reveal terrain through map scripting, and F6 for showing the radiuses for special abilities, such as the gap generators and radar jammers in Red Alert. A lot of these extra indicators will pop up automatically under certain conditions, such as placing/dragging the affected objects, or simply being in the relevant editing mode. The menu toggles will simply keep them permanently enabled, even outside these contexts. Note that these hotkeys only work when the main window is selected; if you click on the tool window to select it, all keys will work as expected inside the selected controls. Also note that the tool window will automatically deselect when the mouse is moved over the main editor area, to avoid having to click the main window to activate its normal functioning.